Thursday, May 26, 2011
Deadly Arts - Smooth beats for a mediocre fighter
To anyone that isn't me, this is a very mediocre fighter that isn't worth anyone's time. Now that I got that statement out of the way, I played this title quite a bit as a kid and I dare say that I still have fun with it even now. Remember folks, I was born with bad taste in video games, and with what I written about in this blog it clearly shows.
Deadly Arts (Known in Japan as "G.A.S.P!! Fighters' NEXTream", which is admittedly a SUPERIOR TITLE NAME) was a game I bought purely on the box-art alone. This was before I was even into anything "anime", I just enjoyed the character designs and the art. The characters are what I remember fondly about this game, a good number are pretty generic as far as in-game modeling goes, but the concept art was fantastic. Supposedly, there's a story to this game but American players will never know it because it removed from the instruction manuals for a silly reason. And since the game doesn't have cut-scenes, it just makes the final boss fight all the more confusing. "Why am I fighting a guy with a hat? Why is he-OH GOD WHAT THE F*** IS THAT?! Oh I won. Is that it?" Yes, this game is also very easy to win. So those looking for a challenge would probably be better off playing against a friend.
The fighting system is pretty simplistic, but also very sluggish. Fighters move pretty slow, but it features a juggling system similar to Tekken, but nowhere near as fun or useful. You're much better off mashing the punch button. That said, there's one cool aspect to the fighting system. In most fighting games whenever the clock runs out the person with the most health is determined as the victor. That isn't the case in Deadly Arts, when time is up your fighting ability is all tallied up into a score, with the highest score being the victor. Score based judgement actually punishes you for turtling so get in there! There is also a nifty create-a-fighter mode which is pretty fun but there isn't much there to spend all your time on it.
If there's one thing the makers of this game did well, it's the music. While it's not the best the video game music scene has to offer, the sound for this game is really smooth. Each character has their own stage and theme which are generally fitting for the atmosphere. The music is clear and sounds great which is backed up with an announcer who speaks perfect English, even in the Japanese version! He'll comment on combos simply going "Cool." or "Very good.", his voice gives off the impression that he isn't easily impressed so it feels reassuring to have him compliment you.
I suppose N64 fighters, aside from a select few, aren't all that great. This game was considered pretty bad, even in Japan. Did I have fun with it? Yes, but even I am aware of it's flaws. If you're a forgiving person, you might enjoy it a bit too. But I shouldn't expect my readers to be as tolerant of a game as I am, so I ultimately wouldn't recommend this game to anybody. Nice beats though. FIST PUMP!